{"id":3968,"date":"2009-02-12T06:09:04","date_gmt":"2009-02-12T05:09:04","guid":{"rendered":"https:\/\/www.g4f-prod.com\/?p=3968"},"modified":"2018-06-08T11:15:58","modified_gmt":"2018-06-08T09:15:58","slug":"audiokinetic-announces-soundseed-air-2","status":"publish","type":"post","link":"https:\/\/dev.g4f-prod.com\/en\/audiokinetic-announces-soundseed-air-2\/","title":{"rendered":"Audiokinetic Announces SoundSeed Air"},"content":{"rendered":"<p class=\"MsoNormal\" style=\"margin: 0pt; text-align: left;\"><a href=\"http:\/\/www.gowwise.com\/video\/video.php?target=products\/SoundSeed\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-781\" title=\"soundseed_130x130_pic3\" src=\"http:\/\/www.gameaudiofactory.com\/wp-content\/uploads\/2009\/03\/soundseed_130x130_pic3.jpg\" alt=\"soundseed_130x130_pic3\" width=\"130\" height=\"130\" \/><\/a><em><span style=\"font-size: small;\"><span style=\"font-family: Times New Roman;\">New SoundSeed module will generate wind and \u201cswoosh\u201d sounds<\/span><\/span><\/em><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt; text-align: left;\"><em><span style=\"font-size: small;\"><span style=\"font-family: Times New Roman;\"><br \/>\n<\/span><\/span><\/em><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><span style=\"font-size: small;\"><span style=\"font-family: Times New Roman;\"><strong>San Francisco<\/strong><strong>, CA, USA<\/strong><strong>. \u2013 March 25, 2008 <\/strong>\u2013 Today at the <span lang=\"EN-CA\">Game Developers Conference, <\/span>Audiokinetic Inc., the<span lang=\"EN-CA\"> leading audio solution provider for the video game industry, unveiled SoundSeed Air, the new module of the SoundSeed product family.<\/span><\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><span style=\"font-size: small;\"><span style=\"font-family: Times New Roman;\"><span lang=\"EN-CA\">SoundSeed is a family <\/span>of interactive sound generators for game audio. It uses innovative digital sound processing (DSP) technology to create varied, hence highly immersive, audio environments, while keeping runtime memory usage and recording costs at a minimum.<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><span style=\"font-family: Times New Roman; font-size: small;\">SoundSeed Air is the latest addition to the SoundSeed family. This new module involves two source plug-ins. The first one is called \u201cWind\u201d and generates dynamic and never-repeating ambiances while the second one, \u201cSwoosh\u201d produces short air displacement effects such as sword slashing or dragon wings flaps. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><span style=\"font-family: Times New Roman; font-size: small;\">As SoundSeed Air is a pure parametric synthesis technology it does not require wave files and it has the potential to produce hours of none-repeating ambiances using virtually no runtime memory. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><span lang=\"EN-CA\"><span style=\"font-size: small;\"><span style=\"font-family: Times New Roman;\">\u201cCreate products like SoundSeed is really exciting,\u201d commented Jacques Deveau, Program Manager, Audiokinetic. \u201cWe develop cutting-edge technology while contributing to push the limits of game audio. This is very rewarding, and we definitely want to remain the key innovators of the industry.\u201d<\/span><\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><span lang=\"EN-CA\"><span style=\"font-size: small;\"><span style=\"font-family: Times New Roman;\">The prototype of SoundSeed Air is available for demos at GDC. The product will be released later this year.<\/span><\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><strong><span lang=\"EN-CA\"><span style=\"font-size: small;\"><span style=\"font-family: Times New Roman;\">About SoundSeed Impact<\/span><\/span><\/span><\/strong><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><span style=\"font-family: Times New Roman; font-size: small;\">The first SoundSeed module, SoundSeed Impact, allows to generate variations of resonant impact sounds such as footsteps, bells or sword clings, by re-synthesizing resonances extracted from original wave files. It was released in last November, and it is already being used in production by a few studios.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><strong><span style=\"font-size: small;\"><span style=\"font-family: Times New Roman;\">About Audiokinetic<\/span><\/span><\/strong><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><span style=\"font-family: Times New Roman; font-size: small;\">Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process, giving game developers the flexibility, toolsets, and workflow necessary to dramatically advance the gaming experience. <\/span><\/p>\n<p class=\"MsoNormal\" style=\"margin: 0pt;\"><span style=\"font-family: Times New Roman; font-size: small;\">Audiokinetic is headquartered in Montreal, QC, Canada. <\/span><a href=\"http:\/\/www.audiokinetic.com\/\"><span style=\"font-family: Times New Roman; color: #800080; font-size: small;\">www.audiokinetic.com<\/span><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>New SoundSeed module will generate wind and \u201cswoosh\u201d sounds San Francisco, CA, USA. \u2013 March 25, 2008 \u2013 Today at the Game &#8230;<\/p>\n","protected":false},"author":4,"featured_media":3981,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[26],"tags":[],"class_list":["post-3968","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - 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