{"id":2343,"date":"2014-12-15T00:00:00","date_gmt":"2014-12-14T23:00:00","guid":{"rendered":"http:\/\/www.g4f-prod.com\/the-crew-est-sorti-gaf-powered\/"},"modified":"2017-03-09T17:29:15","modified_gmt":"2017-03-09T16:29:15","slug":"the-crew-is-out-gaf-powered","status":"publish","type":"post","link":"https:\/\/dev.g4f-prod.com\/en\/the-crew-is-out-gaf-powered\/","title":{"rendered":"The Crew is out! GAF Powered"},"content":{"rendered":"<h3><a href=\"http:\/\/thecrew-game.ubi.com\" target=\"_blank\">The Crew<\/a>, developed by <a href=\"http:\/\/www.ivory-tower.fr\" target=\"_blank\">Ivory Tower<\/a> for <a href=\"https:\/\/www.ubisoft.com\" target=\"_blank\">UbiSoft<\/a> is out!<\/h3>\n<p>We&#8217;ve been involved in different steps of this project, and Laurent, our Sound Designer in Lyon, has been working on the game since 2011. If you are working on a car racing game, he is definitely the right person to talk with!<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/LVDUbfdfBPk?rel=0\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>We will give you more infos about the project soon.<\/p>\n<p><!--:--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Crew, developed by Ivory Tower for UbiSoft is out! We&#8217;ve been involved in different steps of this project, and Laurent, our &#8230;<\/p>\n","protected":false},"author":1,"featured_media":1255,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[566,570],"tags":[],"class_list":["post-2343","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-audio-en","category-sound-design-2"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Crew is out! GAF Powered - G4F Prod<\/title>\n<meta name=\"description\" content=\"We&#039;ve been involved in different steps of this project, and Laurent, our Sound Designer in Lyon, has been working on the game since 2011. 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